Sunday, March 25, 2012

How is Blizzard Going to Prevent Oversupply?

There is a lot of discussion about the real money AH, but one of the largest problems from my perspective
seems to be the lack of any way to take items out of the "economy". What method is there to prevent the market from becoming terminally over saturated with superpowered items?

Things never soulbind to your character, so every powerful item you buy is going to eventually be able to be resold, which means that it is never removed from circulation. This is a game that is going to be played around the clock by millions of people around the globe. They will find items at a truly staggering rate, and those items will never need to go away.

How are they going to maintain value? I know the crafting system destroys items, but this really is only a factor for the lower tier gear because you'd never destroy some of the best gear in the game.


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