Monday, April 2, 2012

Resident Evil: Operation Raccoon City - Restrictions Guide by mash3735

I have beaten the game several times and im sure others have. I spent time thinking of a way to make the campaign very challenging, and fun at he same time. I have not tried this myself as of yet but i will soon. this challenge is basically a big restriction on what can and cannot be used in the story. they are as follows: WEAPON LOADOUT: players must use default weapons for each character. Lupo & Spectre must use the basic assault rifle. Vector and Bertha must use the basic smg. Four Eyes and Beltway must use the pump action shotgun. all characters may only use uss issued pistol. ABILITIES: Active abilities are forbidden. 

Only passive abilities may be used. PICKUPS: Ammo may only be picked up if an enemy drops it. Grenades may be picked up. weapons from fallen enemies may be picked up. Ammo crates may NOT be used unless there is a boss fight. First aid sprays (FAS) and anti viral sprays (AVS) may not be picked up. Intel may be picked up. Weapon caches may not be used. HEALING: 
As per other RE games, only herbs may be used. The exception is for Bertha who spawns with a FAS, and for Four Eyes who spawns with an AVS. Unless the character spawns with it, it may not be picked up/used. REVIVAL: If by some chance you die, you man not be revived until you auto revive at the next check point. These restrictions are to make the game more challenging for veteran players. Naturally the challenge is to be played on professional difficultly, with 4 human players.


Source: IGN
More: Diablo III
Gaming Rig? PC Gaming System

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